After what feels like far too long. After wearing my figures out, after being told repeatably by a game how rubbish I am, I have finally finished Metroid Fusion.
I don't even think the games that hard - it just persuaded me that I am that bad.
I took week long breaks in playing after "giving up" on many of its boss's. I cant blame the game for this - the controls were always nice and responsive. I was just terrible at it.
To be fair, its the first 2D Metroid I have completed, so I am rather inexperienced. I thus look up upon people that can chain together "Shinespark" moves like Gods. For this is a game that while you can complete (eventually) if you are relatively bad at it, it also gives huge scope for those that are good.
When I wasn't pulling my hair out over the boss's (which I fortunately have quite a lot off), I really enjoyed the exploration aspect of the game.
There is a lot of diverse 2d environments to explore, and lot of intricate links between them - many secret passages for those that look. The game is good at delivering unexpected things around the next corner. Unfortunately for me, sometimes those unexpected things are boss's
Sadly at times the game forces you to do a boss's before you can explore again - closing off doorwars that were previously opened. This is a shame, because I would have often liked to go hunt for more upgrades at times when I couldn't. This is especially true at the end boss - I had nearly half the health I could have had, and no way to get more till after the boss had been done! :(
Of course, with difficulty and restricted resources comes satisfaction when you do manage to achieve something. And thats very true here.
Each boss feels like a real achievement, and aside from the intangible emotional achievement, you also often get a cool new ability - which lets you explore a lot more.
And there in lies the joy for me - getting new ways to explore and learning how to use them.
, Reviewed By Darkflame
Metroid Fusion created by Yoshio Sakamoto