Antichamber is a unique, elegant and beautiful game. Its a work of art, not merely in terms of visuals, but it terms of gameplay.
I could sum it up simply as a non-euclidean metrovania in a minimalistic world, but that would miss much of whats good.
The creator understands that enjoyment comes from learning, on your own, how to do new things. Its far more fun to discover a neat trick you can do, then to be told explicitly how to do it.
Thus theres no tutorials here - your plunged in a wonderfully alien world and left to explore on your own. Solutions are vaguely hinted it...mostly though the environments set up. Your guided to a solution somewhat but still feel a "A ha!" moment and a sense of achievement when you work it out.
And most of all its fun to *play* in this world.
Every ability you get has you experimenting with what you can do. Its a real sandpit.
Nothing is perfect perfect, as you would expect from a game developed by just one person. One (optional) puzzle was bugged and thus impossible for me to do, and some of the other puzzles in the game feel a little unfinished.
But these are minor detractions from a real achievement of a game. A real mind-bending puzzler that makes you very satisfied when your done.
Every game designer should play this to understand the joy of learning on our own - a joy far too many games take away from us by tutorials.
, Reviewed By Darkflame
Genre: First Person Puzzle
Anti-Chamber created by Alexander Bruce